Kavaeric ➡️ AC's avatar

Kavaeric ➡️ AC

@kavaeric.net

Been spending the last week or so working on a Blender shader that procedurally generates convincing planetary cloud patterns for custom planets in Kerbal Space Program. Here's where I am so far

#Blender #3D #KSP

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Sex Toilet's avatar Sex Toilet @redicnomad.bsky.social
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fantastic!

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COUNTING WORMS MOSH CALL's avatar COUNTING WORMS MOSH CALL @hyenablood.yeen.world
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This is so ridiculously cool kav what the fuck

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Sal's avatar Sal @fwdrift.bsky.social
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That's incredible woah..

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Kea's avatar Kea @mountainparrot.bsky.social
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oh now THAT is cool

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Kavaeric ➡️ AC's avatar Kavaeric ➡️ AC @kavaeric.net
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The shader takes in an input of cloud "intensity" based on a climate model texture (greyscale image on top), and uses it to weigh and distribute different cloud types (colour map on the bottom). the different clouds can then be rendered as separate cloud layers over top a planet

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