stealthnachos's avatar

stealthnachos

@stealthnachos.bsky.social

the one problem i have with it is that the character has no physicality to it whatsoever. you can go from 0 to 100 on a dime, which is not a bad thing, but i do think it's worse than something like jsr where you needed to build speed and consider the terrain. i feel like this got thrown into a-

1 replies 0 reposts 3 likes


stealthnachos's avatar stealthnachos @stealthnachos.bsky.social
[ View ]

pile of something that designers call 'pain points' or was worked out by focusing too much on playtest data or something. it works for this game, especially with the combo system and upside down rails and stuff, but i would love to see a version where the jsr style physics were implemented

1 replies 0 reposts 2 likes