Daniel Wynter 's avatar

Daniel Wynter

@boardgamefeast.bsky.social

It's easy to be cynical when a review starts with 'best game ever' but this goes far beyond hype to well reasoned exuberance. I've struggled with Root and Oath so had held off on Arcs but it's breed of improvisational tactics and vibes-based strategy has me intrigued.

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Keith Piggott's avatar Keith Piggott @kpiggottgames.bsky.social
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I feel like his designs really only work if you have the same group that's going to play it many times - which I don't have. This one looks more accessible, so I'm hoping someone I know picks up a copy!

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Daniel Wynter 's avatar Daniel Wynter @boardgamefeast.bsky.social
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Looking at the rulebook for Arcs and it looks to avoid my least favorite elements of Root/Oath in their rules reading like a legal textbook. At a glance it has a fantastic layout. How's everyone finding the teach for it?

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Alan Fisher's avatar Alan Fisher @amfisher.bsky.social
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Root is great. My group keeps bouncing hard off Oath. Arcs seems to be great on the first few plays.

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Zombzilla's avatar Zombzilla @zombzilla.bsky.social
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Was not on my radar, given complaints I've heard about Root and Oath. Now I'm off to see what other reviewers have to say before possibly trying to get a copy.

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's avatar @saluk64007.bsky.social
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This design team has "solved" their biggest flaws in Arcs: the complicated thematic bits are tucked away in the campaign's fate system ("factional" asymetry bits), which is built on top of a solid and sensible base which functions GREAT on its own. You can learn that, and then get weird later .

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Carl (he/him's avatar Carl (he/him @thebuckeyegamer.bsky.social
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I love Root but never got it played with my group. So when I saw Root in space on KS I was like, I'd love to play but don't need. Seeing this very different take that ended up launching and Tom's excellent review, I want to play this so badly now. I think I'll adore it.

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