Yeah, I feel like in many respects the “are games art” conversation is extremely played out (and thank Christ) but “should games be fun” is a whole other thing
And I think the answer is that “fun” is needlessly restrictive and we should evaluate games based on intent more than anything else
Games are interaction, insofar as being interactive is what makes it a game, so to me the question is:
Is this game engaging?
with follow-ups about what the engagement does for you, and how much you (individually, personally) value that
I think they're related in that if someone says that games have to always maximize fun, then to me that's saying games aren't art, since maximizing fun is what toys do, not art
Exactly the way we should evaluate all art, in other words
You may not have enjoyed a game because you didn’t think it was fun, but if “fun” isn’t what the game was going for, it did not fail you, you just went in with mismatching expectations