Everyone who beat the elden ring dlc will have a different story about how they tapped into their most depraved, awful self to manage it and I think that's beautiful, and by beautiful, I mean pretty bad design. Outside most bosses, rest of the dlc is great though
Sounds like the opposite of Armored Core 6, that had people exploring wildly different builds and play styles organically throughout the campaign. Most player expression I've seen in a From game since DS2's Hex builds lol.
I'm still chewing on Erdtree, but the bosses have definitely been barriers.
I like the bosses.
They are challenging and brutal.
The ONE thing I would like is:
Just give me 3 seconds for summoning my Mimic Tear before jumping into my face, thank you.
But still: Hard brutal fun.
There's a fine line between deliberately sadistic difficulty tuning in videogames and bad game design, and when you zoom WAAAAAY in on that line you'll find that Miyazaki has built an entire estate smack dab in the middle of it
I got really tired of bosses that did a huge attack as soon as you started the fight so you had to pay a tax just to use your summons. For a game that’s been so much about “make your own difficulty”, the dlc was very restrictive with the bosses
Taking at look at unique bosses, I think 75% of them basically need some serious tuning. The remaining 25% is actually pretty good as are.
The story on this thing is going to be a wild trip to talk about. I can't *imagine* the discourse it's generating already.