A database of interviews with the Zelda team. Our goal is to preserve that legacy, share it here, and build a safe community for our followers!
By Max Nichols
Fujibayashi on the design process for Ganon in Breath of the Wild, 2017.
Source: Nintendo YouTube Channel
#Zelda
#BreathoftheWildQuote
#FujibayashiQuote
www.notion.so/198d550e924d...
0 replies
0 reposts
1 likes
Koizumi, Aonuma, & Miyamoto on the Ocarina characters they reused for Majora's Mask, 2000.
Source: The Hyrule Journals
#Zelda
#MajorasMaskQuote
#KoizumiQuote,#AonumaQuote,#MiyamotoQuote
www.notion.so/b9f85e0b047f...
0 replies
0 reposts
1 likes
Aonuma on struggling to come up with good ideas for Twilight Princess, 2007.
Source: Game Developers Conference (GDC)
#Zelda
#TwilightPrincessQuote
#AonumaQuote
www.notion.so/f528e57822e0...
0 replies
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Nakago on a vivid memory from Super Mario Bros.' development, 2009.
Source: Iwata Asks
#SuperMarioBrosQuote
#NakagoQuote,#IwataQuote,#MiyamotoQuote
www.notion.so/01d01475fc47...
0 replies
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Tezuka on how Super Mario Bros. came to star Mario, 2009.
Source: Iwata Asks
#SuperMarioBrosQuote
#TezukaQuote,#IwataQuote
www.notion.so/01d01475fc47...
0 replies
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Golf was just added to NSO. Programming by Satoru Iwata, game design by Shigeru Miyamoto, sound by Koji Kondo.
Iwata on why Golf (1984) was impressive for it's time, 1999.
Source: shmuplations
#GolfQuote
#IwataQuote
www.notion.so/5dbdc86b5f16...
1 replies
2 reposts
10 likes
In honor of today's exciting Donkey Kong Jr. Math™ (1983) news, I bring you:
Miyamoto & Endo on recent games they appreciated, 1986.
Source: Shmuplations
#LodeRunnerQuote,#DonkeyKongJrMathQuote
#MiyamotoQuote,#EndoQuote
www.notion.so/772092146d55...
0 replies
0 reposts
1 likes
Minegishi on his vision for the progression through Twilight Princess' soundtrack, 2006.
Source: Nintendo Power
#Zelda
#TwilightPrincessQuote
#MinegishiQuote
www.notion.so/39665faf60ea...
0 replies
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1 likes
Nakago on where the firebars in Mario originally came from, 2009.
Source: Iwata Asks
#Zelda
#SuperMarioBrosQuote,#TheLegendofZeldaQuote
#IwataQuote,#NakagoQuote
www.notion.so/01d01475fc47...
0 replies
0 reposts
1 likes
Miyamoto on the Chain Chomp in Ocarina of Time, 1999.
Source: Shmuplations
#Zelda
#OcarinaofTimeQuote
#MiyamotoQuote
www.notion.so/8d67b7d41dfe...
0 replies
0 reposts
2 likes
Nakago & Iwata on business trips and parallel game development in the 80s, 2009.
Source: Iwata Asks
#Zelda
#ExcitebikeQuote,#SuperMarioBrosQuote,#TheLegendofZeldaQuote
#NakagoQuote,#IwataQuote
www.notion.so/01d01475fc47...
0 replies
1 reposts
1 likes
For some more context, this is a screenshot from Devil World. It was a bit of a Pac-Man clone, and the first game that Miyamoto worked on with Tezuka. Tezuka would go on to become Miyamoto's most important game design partner for many many years.
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A shocking truth about Tezuka when he first joined Nintendo, 2009.
Source: Iwata Asks
#DevilWorldQuote
#IwataQuote,#TezukaQuote,#MiyamotoQuote
www.notion.so/01d01475fc47...
1 replies
0 reposts
4 likes
Aonuma on how controlling Zelda in Spirit Tracks came about, 2010.
Source: GamesTM
#Zelda
#SpiritTracksQuote
#AonumaQuote
www.notion.so/d2c90e8b2fcf...
0 replies
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Miyamoto on his guidance for adding new gameplay elements in Mario titles, 2003.
Source: Shmuplations
#MarioSeriesQuote
#MiyamotoQuote
www.notion.so/da47564f188b...
0 replies
0 reposts
2 likes
This SNES map book from Retro Game Books just got announced!
I was very glad to get a chance to contribute to this book!
I got to write blurbs for A Link to the Past, Super Mario World, BS Zelda, Chrono Trigger, Mega Man X, Ogre Battle, and Super Metroid.
retrogamebooks.com/products/vid...
0 replies
1 reposts
5 likes
Shikata & Oiwa on how Grezzo & Nintendo split the work on Tri Force Heroes, 2015.
Source: Nintendo Miiverse Channel
#Zelda
#TriForceHeroesQuote
#ShikataQuote,#ŌiwaQuote
www.notion.so/fa02c7e93267...
1 replies
0 reposts
1 likes
Aonuma on playing A Link to the Past for the first time, 2004.
Source: Game Developers Conference (GDC)
#AonumaQuote
www.notion.so/f87f768d9182...
0 replies
1 reposts
1 likes
This IGN interview was just 7 months ago, so Echoes of Wisdom would have been late in production by that point.
1 replies
0 reposts
4 likes
Aonuma on the possibility of a playable Zelda in a future game, 2023.
Source: IGN
#Zelda
#TheLegendofZeldaSeriesQuote
#AonumaQuote
www.notion.so/2efbed19e556...
1 replies
1 reposts
5 likes
Fujibayashi on how Tears of the Kingdom's Temples were informed by past games, 2023.
Source: Polygon
#Zelda
#TearsoftheKingdomQuote,#BreathoftheWildQuote
#FujibayashiQuote
www.notion.so/54f2e16d70b8...
0 replies
0 reposts
1 likes
Tanabe on how he became Nintendo's supervisor over external studios, 2011.
Source: Wired
#TanabeQuote
www.notion.so/e42574aa59f1...
1 replies
0 reposts
0 likes
Miyamoto on working with Yokoi to design Mario Bros (1983) for arcade, 2009.
Source: Iwata Asks
#MarioBrosQuote
#MiyamotoQuote,#YokoiQuote
www.notion.so/309b8c772861...
0 replies
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Reposted by Hyrule Interviews
#Zelda #21: Echoes of Wisdom!
Now that I've had a few hours to think, I've got some initial thoughts as a game designer and a Professional Zelda Historian™ (I was paid once, that counts xD ) It looks to me like it continues the design philosophy of Breath of the Wild...
2 replies
5 reposts
22 likes
In honor of the mechanics I see in Echoes of Wisdom:
Fujibayashi on switching from additive to multiplicative design for Breath of the Wild, 2017.
Source: Game Developers Conference (GDC)
#Zelda
#BreathoftheWildQuote
#FujibayashiQuote
www.notion.so/febaddf2a123...
0 replies
1 reposts
3 likes
Miyamoto on the first Zelda's dungeon maker origins, 2013.
Source: Hyrule Historia
#Zelda
#TheLegendofZeldaQuote
#MiyamotoQuote
www.notion.so/25028ac39360...
0 replies
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1 likes
Miyamoto on why he thinks it's more fun to have to restart levels after failure, 2009.
Source: Iwata Asks
#MarioSeriesQuote
#MiyamotoQuote,#IwataQuote
www.notion.so/309b8c772861...
1 replies
0 reposts
7 likes
Aonuma on how they decided the number of days for Majora's three-day system, 2015.
Source: Iwata Asks
#Zelda
#MajorasMaskQuote
#AonumaQuote, #IwataQuote
www.notion.so/aaab9d927dee...
0 replies
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1 likes
Screenshot of the Mario Bros. arcade game, two years before Super Mario Bros.:
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2 likes
MIyamoto on how they came up with turtle enemies for Mario Bros., 2009.
Source: Iwata Asks
#MarioBrosQuote
#MiyamotoQuote,#IwataQuote
www.notion.so/309b8c772861...
1 replies
0 reposts
5 likes
Miyamoto on studying what made other companies' arcade games work, 2009.
Source: Iwata Asks
#MiyamotoQuote,#IwataQuote,#YokoiQuote
www.notion.so/309b8c772861...
0 replies
0 reposts
1 likes
Reposted by Hyrule Interviews
I was super excited to talk about Majora’s Mask with Sacred Realms Podcast for this episode!
We covered development history, I spoke in-depth about four of the key artistic figures and their influences, intentions and themes, systems and art style.
podcasts.apple.com/us/podcast/s...
0 replies
1 reposts
4 likes
Yamauchi on the viability of large-scale games, 2000.
Source: Nintendo Magic (Inoue, 2009)
#YamauchiQuote
www.notion.so/bc2e76b023bd...
0 replies
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2 likes
Miyamoto on foreseeing where the next surprise will come from, 2009.
Source: Nintendo Magic
#MiyamotoQuote
www.notion.so/bc2e76b023bd...
0 replies
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Miyamoto on wanting characters that fill roles in Young Link's life, 2011.
Source: Iwata Asks
#Zelda
#OcarinaofTimeQuote
#MiyamotoQuote,#IwataQuote
www.notion.so/95b5a4ce641c...
0 replies
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1 likes
Yamauchi on overthinking
Source: Nintendo Magic (Inoue, 2009)
#YamauchiQuote
www.notion.so/bc2e76b023bd...
0 replies
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2 likes
Aonuma on how the Majora's Mask team was fueled by the regrets from Ocarina, 2015.
Source: Iwata Asks
#Zelda
#MajorasMaskQuote,#OcarinaofTimeQuote
#AonumaQuote,#IwataQuote
www.notion.so/aaab9d927dee...
0 replies
0 reposts
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Miyamoto on how they did not work with blueprints to make Super Mario 64's levels, 1996.
Source: Shmuplations
#SuperMario64Quote
#MiyamotoQuote, #YamadaQuote
www.notion.so/9ce5643a6039...
0 replies
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2 likes
Morita on being open to less experienced team members' ideas, 2006.
Source: Nintendo Power
#Zelda
#TheLegendofZeldaQuote,#TwilightPrincessQuote
#MoritaQuote,#MiyamotoQuote
www.notion.so/1f232f3eecc9...
0 replies
0 reposts
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Iwata on the need for durable consoles.
Source: Nintendo Magic (Inoue , 2009)
#NintendoWiiQuote #IwataQuote
www.notion.so/bc2e76b023bd...
0 replies
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Aonuma on not being able to add truly new ideas to the core Zelda gameplay, 2007.
Source: Game Developers Conference (GDC)
#Zelda
#TheLegendofZeldaSeriesQuote
#AonumaQuote
www.notion.so/f528e57822e0...
0 replies
0 reposts
2 likes
Miyamoto & Koizumi on adding more advanced button combinations and animations to Super Mario 64, 1996.
Source: Shmuplations
#SuperMario64Quote
#MiyamotoQuote,#KoizumiQuote
www.notion.so/9ce5643a6039...
0 replies
0 reposts
1 likes
Yokoi on the ‘easy way out’ for game companies without ideas, 2009.
Source: Nintendo Magic (Inoue, 2009)
#YokoiQuote
www.notion.so/bc2e76b023bd...
0 replies
1 reposts
2 likes
Ōiwa and Yamamura on the challenges of adding c-stick camera control to Majora's Mask 3D, 2015.
Source: Iwata Asks
#Zelda
#MajorasMask3DQuote
#IwataQuote,#ŌiwaQuote,#YamamuraQuote
www.notion.so/aaab9d927dee...
0 replies
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Asakawa on why she left the game industry to become a therapist, 2019.
Source: DigiPen
#AsakawaQuote
www.notion.so/0a38f5f6d4c8...
0 replies
0 reposts
1 likes
Aonuma on his expectations that others would make games like Majora's Mask, 2015.
Source: Iwata Asks
#Zelda
#MajorasMaskQuote
#AonumaQuote,#IwataQuote
www.notion.so/aaab9d927dee...
1 replies
0 reposts
2 likes
Bihldorff on the challenge of naming Paper Mario: The Thousand-Year Door, 2004.
Source: Nintendo Power
#PaperMarioTheThousandYearDoorQuote
#BihldorffQuote
www.notion.so/743bd64ab9a0...
0 replies
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4 likes
Aonuma on not wanting to redo the dungeons he was proud of, 2015.
Source: Iwata Asks
#Zelda
#OcarinaofTimeQuote,#MasterQuestQuote,#MajorasMaskQuote
#AonumaQuote,#MiyamotoQuote,#IwataQuote
www.notion.so/aaab9d927dee...
0 replies
0 reposts
1 likes
Minegishi on appreciating Alan Menken's work at Disney, 2006.
Source: Nintendo Power
#Zelda
#TheWindWakerQuote
#MinegishiQuote,#MenkenQuote
www.notion.so/39665faf60ea...
1 replies
0 reposts
3 likes
Aonuma & Ōiwa on why they changed the boss battles in Majora's Mask 3D, 2015.
Source: Iwata Asks
#Zelda
#MajorasMask3DQuote
#ŌiwaQuote,#AonumaQuote
www.notion.so/aaab9d927dee...
1 replies
0 reposts
1 likes