Jorge Garcia's avatar

Jorge Garcia

@jgarciamartin.bsky.social

49 followers 50 following 26 posts

Software Engineer on Audio Tools and Technology at EA. 15+ years background in games development, professional audio, broadcast, R&D and music. Opinions are my own.

www.jorgegarciamartin.com


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Jorge Garcia's avatar Jorge Garcia @jgarciamartin.bsky.social
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(BTW, if you took any pictures of us during our talk, please send them my way!)

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Jorge Garcia's avatar Jorge Garcia @jgarciamartin.bsky.social
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#AESEurope was a blast! Many thanks to everyone who attended our session on #MachineLearning #GameAudio tools last Saturday.

It was very nice to talk to old and new friends. There were many inspiring talks with useful takeaways.

Until the next one!

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Jorge Garcia's avatar Jorge Garcia @jgarciamartin.bsky.social
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Similarly to what happened to many other people, the first Wipeout game was a key inspiration for me, both in my electronic music and games career. Awesome documentary youtu.be/-nwWpQJFGp8?...

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Jorge Garcia's avatar Jorge Garcia @jgarciamartin.bsky.social
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Indeed! Most interestingly, it made sense to me when I learned that the refresh rate of 25fps for PAL and 30fps NTSC was because of coming from mains 50Hz and 60Hz :)

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Reposted by Jorge Garcia

Reposted by Jorge Garcia

Jorge Garcia's avatar Jorge Garcia @jgarciamartin.bsky.social
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My #GDC2024 talk is now available in the vault!

Here you can see me and hear me talk about #GameAudio tools and even make a joke (!).

Thank you so much again to all the people that attended and for all the questions! Let me know if you have any more.

t.co/dDLqVQjsMg

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Reposted by Jorge Garcia

Jorge Garcia's avatar Jorge Garcia @jgarciamartin.bsky.social
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Today I made Spanish "Torrijas" for Easter. Fried bread, sugar, eggs, milk, cinnamon.

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The Game Audio Diversity Alliance's avatar The Game Audio Diversity Alliance @gameaudiodiversity.bsky.social
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Get some pizza for a good cause this GDC! 🍕
- What: GADA GDC Fundraiser
- When: Tuesday, March 19 (all day or dinner with us at 6 PM)
- Where: SF California Pizza Kitchen on 3rd St
- How: Mention us and 20% will go back to us to fund scholarships for a more diverse #GameAudio industry!

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Reposted by Jorge Garcia

Reposted by Jorge Garcia

Reposted by Jorge Garcia

Jorge Garcia's avatar Jorge Garcia @jgarciamartin.bsky.social
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@markkilborn.bsky.social Hi Mark, nice to meet you. Please can I use in a presentation a Twitter poll you posted a couple years ago on audio tools (workflows/speed vs features/power). I wanted to send you a private message but there aren't DMs here and we aren't mutuals on X. Thanks in advance!

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Jorge Garcia's avatar Jorge Garcia @jgarciamartin.bsky.social
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Monday night thought: I'm wondering if future generations (let's say in 50-100 years) will see us workers in tech/IT as "digital miners". Grinding assets, data and algorithms. Squashing bugs and numbers for a living with handcrafted tools.

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Reposted by Jorge Garcia

Jorge Garcia's avatar Jorge Garcia @jgarciamartin.bsky.social
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We also had ours this week. It was great to hack for a while!

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Jorge Garcia's avatar Jorge Garcia @jgarciamartin.bsky.social
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Been playing Cocoon during my Christmas Holiday. The audio work is fantastic on this one though I might be biased because I'm a sucker for ambient and electronic music. Would love to watch a deep dive on the audio tech and implementation!

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Jorge Garcia's avatar Jorge Garcia @jgarciamartin.bsky.social
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An early Christmas present (and late birthday present) has arrived today! Looking forward to reading "Close to the machine" on OnyxBoox

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Jorge Garcia's avatar Jorge Garcia @jgarciamartin.bsky.social
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I still have one EA game code from my yearly allowance available. Any PlayStation family employee in my followers that would like to trade a code? :)

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Alan Wolfe's avatar Alan Wolfe @demofox.bsky.social
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Machine Learning for Game Devs: Part 2
This talks about gradient descent, finite differences, dual numbers, backpropagation, and automatic differentiation, with exercises for each.
www.ea.com/seed/news/ma...

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Reposted by Jorge Garcia

Alan Wolfe's avatar Alan Wolfe @demofox.bsky.social
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Hey all, here's part 1 of a 3 part series on the basics of machine learning. The intended audience is game devs and will end with plain, bare bones C++ that does training, and a plain C++/DX12 demo that does inference in compute shaders in real time.
www.ea.com/seed/news/ma...

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Reposted by Jorge Garcia

Reposted by Jorge Garcia

Rob Bantin 🇺🇦🏳️‍⚧️🏳️‍🌈's avatar Rob Bantin 🇺🇦🏳️‍⚧️🏳️‍🌈 @cubusaddendum.bsky.social
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Well folks, it looks like Game Audio Programming 4 has gone to print, with chapters from Colin Walder, Guy Somberg, Michael Filion, Simon N Goodwin, Jorge Garcia, Stéphane Beauchemin and myself (among others). Due out December 6th. #gameaudio

www.routledge.com/Game-Audio-P...

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Jorge Garcia's avatar Jorge Garcia @jgarciamartin.bsky.social
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The more I read about this synth the more intrigued I am!

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