1.30.xx doesn't add anything new gameplay-wise, and the crash issue wasn't a factor on iOS or Steam. So those platforms will remain at 1.29 for now.
I have some plans for 1.31 though. :)
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Alright, v1.30.01 should be rolling out to Android shortly. Adds the HW acceleration toggle to Settings, which should let those experiencing crashes at least play the game. #indiegame #mahjong #appDev
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The video of the issue involved the tester leaving my app and browsing random apps on the app store before the crash occurred. I couldn't reproduce it, but it seemed like an edge case. ¯\_(ツ)_/¯
Made a new build and submitted that for review, hopefully this will go through.
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And Google just rejected my update for some reason. :/
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(Obviously I'd like to fix it without disabling hardware acceleration, but this is something to at least make the game functional in the meantime while I try to find a workaround to the underlying issue...)
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Implemented a "Hardware Acceleration" toggle to the Settings dialog on the Android version of the app. v1.30 should be available to testers soon, then to all.
Pixel 8 users *should* be able to disable HW acceleration and play the game successfully. Better than crashes, anyway.
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All I can figure out so far is it crashes on a Pixel 8 if hardware acceleration is enabled in the app - it's fine if it's disabled. Which means... it's definitely a hardware problem, but I can't figure out a workaround so far... :/
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Found I can test the app on a real Pixel 8 without having to buy one outright, but for a modest monthly fee using BrowserStack. Yay?
So I ran it on a Pixel 8 and indeed ran into the crashing issues. Boo.
Trying to get to the bottom of it. No luck yet. Will keep fighting. :P
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Early tests don't sound promising. Grr. I may cave in and try to buy a Pixel 8 to test with or something. :/
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Made a new build that changes the "Ron/Tsumo" and "Riichi" animations again, in hopes it'll behave on the Pixel 8 series devices. Kinda grasping at straws here. I know it works - but poorly - with hardware acceleration disabled. Sent to beta track for testing.
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Not sure if it's completely resolved the issues, unfortunately. But it's hard to tell if people are completing every step on the page linked ("Uninstall Updates" is the most important one). Hmm.
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I have released v1.29.01 for Android devices, which uses the latest Android libraries and should (hopefully!) resolve issues with the game crashing on some devices. Please also follow the steps at: cyberdog.ca/kemono-mahjo... ! :)
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Thanks. I'm still trying to troubleshoot it. Are you on Telegram by chance? (can reach me there at @/cyborgk9).
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日本はすごい国、交通が高級、食べ物がステキです。これまでのところはこの旅行が素晴らしいだった。明後日、東京へ4日間までいきます、それからカナダに帰ってます。東京で、麻雀をしたい。
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10時間後に日本に着きます。
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If you're experiencing crashes in the game - especially on Pixel 8 series devices - please try the following: cyberdog.ca/kemono-mahjo...
I think many are missing the "uninstall updates" step.
#indiegame #qppdev
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I won't be able to work much on the app for a couple of weeks: I'll be in Japan as of Friday. It's a trip I've wanted to make for years.
Maybe I'll get to play some mahjong in person, too. :)
I have some ideas on what to add to the app next, however. :)
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I need to somehow get my hands on a Pixel 8 Pro to try troubleshooting the problems some people seem to be having with the app on it... but it's expensive and my Pixel 7a works great... :/
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v1.28.60 should now be rolling out for all platforms. :)
#mahjong #indieGame
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Made a few bugfixes today, and the new builds have been approved by Apple and Google, so I'll release the update tomorrow.
* fixed an issue where 4 of same wind Abortive draw could trigger incorrectly.
* Fixed replays of games that had an abortive draw in them.
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... and approved by Apple now, so rolling out for iOS now too. :)
Thanks for your support.
#mahjong #indieGame
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v1.28.50 is rolling out for Steam and Android, and should hopefully be approved by Apple for iOS shortly too.
Fixed a scoring bug that could give "Under the Sea" *and* "After a Kan/Replacement Tile" at the same time (now only the latter is scored).
#Mahjong #indieGame
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v1.28 is now rolling out on all platforms.
- fixed a bug where a computer opponent could claim Ron on "Under the Sea" while being temporarily furiten.
- Blessing of Man / Renho now scores 5 Han, and is exclusive (other yaku and dora do not count), as per EMA rules.
#mahjong #indieGame
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Online service has been restored, sorry for the interruption.
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Seems to be okay now. :)
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There seems to be a problem with my web host, sites (and therefore online play) are currently down, sorry. I'm trying to sort it out with them.
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Hmm, yeah... I'm not too sure how to get around that with this sound library, but I'll keep looking. Might just be a different flag I can use to avoid it.
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Seems to work for me with YouTube Music. I've heard mixed results with some other apps, please let me know...?
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Approved - should be rolling out shortly. :)
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v1.27.03 for Android has been submitted to Google - brings back the ability to play streaming audio from other apps, which accidentally got lost with the previous build (sorry!). Should hopefully be approved soon.
#Mahjong #indiegame
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Or maybe a selection of new avatar characters that could be selected from for Online mode? (maybe not new voices, but you could choose the new character and "adopted voice" from the existing cast?) If so, what new characters would you like to see?
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Thanks for supporting an indie app developer. :)
Trying to decide what to implement next. Maybe a mode without hand-holding? ie. You could chombo for invalid Riichi calls or the like? Open for suggestions.
#indiedev #mahjong
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v1.27 is now rolling out for iOS, Android, and Steam. :)
Adds support for "Abortive Draws".
#appdev #indiegame #Mahjong
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Reposted by Kemono Mahjong
Alright, new builds of @kemonomahjong.bsky.social made, sent to Apple and Google for review. Changed the audio library for the Android version, in hopes it'll fix some issues some have been having on that platform. #fingersCrossed #Mahjong #indiegamedev
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Sorry for the lack of updates lately, the day-job and other stuff in my life have been... busy. I'm hoping to get a new version out soon with support for "Abortive draws", though. :) #mahjong #IndieGameDev
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Thanks. And yeah, feel free to ask any questions too. :)
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Reposted by Kemono Mahjong
If you want to study mahjong with pros, join my discord server!
I’m starting monthly study sessions with live interpreting!
discord.gg/hzCUBNvP
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Thought I'd share this version of the pic @eclipticafusion.bsky.social did for one of the game's tutorials. I love how it turned out - thanks again! #Mahjong #indiegame
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Feel free to ask if any questions. :)
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Thought I'd share this version of the pic @eclipticafusion.bsky.social did for one of the game's tutorials. I love how it turned out - thanks again! #Mahjong #indiegame
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Reposted by Kemono Mahjong
Come from (way) behind victory in @kemonomahjong.bsky.social. #screenshotSaturday #mahjong #indieGame
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Ah, the original article is here: www.gamespark.jp/article/2024... :)
#Mahjong #麻雀
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この記事をありがとう、GameSpark!
//
Steamでイチから学ぶ「麻雀」―入門用から異色のローグライクまでピックアップ【2024年始企画】
「筆者が初心者に勧める麻雀ゲームとして真っ先に挙げるのは、この『Kemono Mahjong』です。」
news.yahoo.co.jp/articles/e0a...
#mahjong #indiegame #indiedev #麻雀
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Happy new year!
새해 복 많이 받으세요!
あけましておめでとう!
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Happy holidays and happy new year, everyone. Thanks for the support.
More updates soon. :)
#indiedev #indiegame #mahjong
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Snubbed by #TheGameAwards again... ;^)
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I think I'm going to try implementing abortive draws next. EMA doesn't use them, but a lot of people are used to them from other clients... so I should at least add a setting to enable them.
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Reposted by Kemono Mahjong
Ended up working on some updates to @kemonomahjong.bsky.social this evening.
Minor tweaks overall, but got right-click-to-discard working on the iOS version when running on a Mac and using a mouse. 8)
Submitted to Apple & Google, updated the Steam version too. #indieGameDev #indieGame #mahjong
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Kemono Mahjong for Windows is 20% off during the Steam Autumn Sale. :)
store.steampowered.com/app/1508430/...
#mahjong #indiedev #indiegame
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Come-from-behind victory with a Yakuman. :) #screenshotSaturday #indiegame #mahjong
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