Reposted by Jeremiah McCall (he/him)
It was lovely to spend a rainy afternoon in Saint Paul working in the Molly House rulebook. I'm really happy with how the spreads are coming together, and it's looking like a rulebook about the same length as Pamir's.
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Had this scenario (I'm testing movement rules with my tablet so as not to wake up the doggie. HI would advance (following the movement rules) w/ HUGE threat to rear.
1st thought NO!!!! 2nd thought: Yup! if that is the critical point of the battle, best move your general there for an override. 2/
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Had a little fun tweaking rules for Command & Chaos (the Mediterranean heavy infantry heavy cavalry, more-authentic-commander's perspective game I've developed on an off).
Here's the title for the rule:
Default unit movements will often cause commander frustration: lean into it!
1/
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Another entry from this year's exemplar interactive histories from KS, this one on Nicholas II. It's terrific!
Here's the project page
gamingthepast.net/simulation-d...
And here's the direct link to KS' interactive text.
gamingthepast.github.io/StudentTwine...
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Welcome!
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Thanks ! It's not a super complex game but at It's core it is 1 Greek and 1 Trojan duelling with deity cards representing gods interfering with the duels and I tried to,pick appropriate powers,so I'd say it is reasonably following the source material.
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Hi #Gamedesigners does anyone have any suggestions for publishers I can research who might be interested in looking at Gates of Troy? It's a solid and fun core 2p Trojan War duel design in max 54 cards and a few extra components. Not historical, but mythological.
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Okay, love this and promise to try my best to use the power for good!
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In English, THE. BEST. ROMAN. NAME.
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ClassicsBluesky in case you hadn't seen this:
thersites-journal.de/index.php/th...
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Truth!
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Just entered the pre-prototype I-need-to-start-playing-Dawn-of-Cities-prototype-and-create-an-initial-system-but-I'd-rather-avoid-the-work-and-just-keep-designing-player-sheets stage
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Not a ringing endorsement for Harvard B School and LinkedIn's ad targeting algorithm
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I have this really big experience of (others) gatekeeping + (my) impostor syndrome about getting to call myself a game designer that I want to share, but (this should be a sign, right?) I don't have time because I have games to design and a book on classroom game design to write.
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In all humility, I'm confident _Designing Historical Games for Classrooms: A Practical Guide for Educators_ can really help teachers make their own games & guide students in historical game design projects. That makes me impatient to get it done (but well). Luck wishes most gratefully accepted. 3/
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2) Chip away and shape the slab of words until the (hopefully) meaningful book text appears
3) Polish.
By those standards I'm 1/3 done with the throwing-words-together (any words, just damn it; get some words on the page). 30,000/95,000.
I wonder, can I generate a full slab of words by August? 2/
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I like to (grandiosely) pretend writing is like sculpture when it's a how-to book like _Designing Historical Games for Classrooms: A Practical Guide for Educators_
1) Get lots and lots and lots of words all thrown together of varying quality. This becomes the slab of stone 1/
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Reposted by Jeremiah McCall (he/him)
Interesting review of Sanghera’s new book. www.lrb.co.uk/the-paper/v4...
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