and the "what you CAN'T say" is never like, "invading iraq is bad," it's "oh we showed you how badass this helicopter is, and we'll let you use some for your movie, but this, this, and this? those can't be in the movie, they're super duper secret." now the creatives are in a special, elevated clique
for instance: in the last 5-6 years, call of duty's guns have gotten incredibly high-fidelity and accurate, especially w/r/t military models and weapons civilians don't have ready access to. the reason for that is probably the intuitive one: the institution with those weapons gave them direct access