Seeking artists & graphic designers for a sci-fi wrestling project!
Key visual influences include: PS1 games, 90s pro wrestling, local TV broadcasts
Experience with video games, branding, art direction preferred.
Wrestling knowledge helpful, optional
john@honeybeerodeo.com
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It's genuinely baffling that Gen Con, the largest tabletop convention in the US, hasn't simply released a public statement--or provided one to the press.
Attendees are now refunding tickets, and online hatemongers are calling this whole circus a win.
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Sorry for spam today but this is a big step for us:
Please check out our month-long pledge drive, which will include our first freelance commissions, a podcast pilot, streams and so much more.
We have put a ton of work into Rascal and, with your help, will keep it running for a long time to come!
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Reposted by Chase Carter
Rascal's growing... but we need your help. Our July pledge drive will feature new voices, streams, and even a podcast pilot. Subscribe to Rascal News and support independent, alternative, roguelike journalism in the TTRPG industry.
www.rascal.news/rascal-pledg...
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Individually, the promotional artwork for D&D 2024 is fine. Even great!
Together, it paints the the safest, designed-by-committee version of the industry's reigning game. Where the hell is D&D's visual identity?
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Self-accountability post: I'm overwhelmed and taking off early. Had a blog in the works, but it can wait. There are emails to answer, but they can also wait.
Come monday, I'll be restructuring some of the ways I work so that I'm both more reliable and healthier. See ya, nerds.
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I love a tabletop RPG with a bounded experience and a clear vision of the story it wants to facilitate. Last Train to Bremen is a whopper of an American folktale about outrunning the Devil and your own sins.
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Ken I get the impression you're not imagining his scenario hard enough.
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Surprising nobody, bright-eyed Web3 proponent Dave Scott personally undermined Evil Genius Game's promise not to get involved with blockchain or NFTs.
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In absolute shambles
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Just say you want the popularity shine, and especially don't cast D&D's economic and cultural dominance as "shared language".
It is okay to simply want money, y'all.
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I'm skeptical how much can change when the company refuses to move beyond 2014's glory years. We will probably get "better D&D", whatever that looks like.
But it ain't catching up with the rest of tabletop. That's an issue of inertia (both corporate and creative).
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D&D is smartly attempting to heave its colossal game into the wake of plenty other smaller RPGs with much smarter design.
And yet, they are unwilling to relax the anxious, white-knuckle grip on the last ten years of products.
www.polygon.com/24180523/dnd...
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Email press@rascal.news for info about submitting an announcement to the site, at the very least! but also send us a press kit!
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I was not prepared for Austin's dropping Recess as a superhero inspiration, but their argument won me over.
Check out the rest of our talk about Kids in Capes and what's changed in the latest mixture of dice and precocious youngsters.
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Free thinkers when the public is made audience to their aggressive, petty insults: "Oh, no! This is a chilling effect on my speech!"
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Oh that'd be rad! This is a Rascal project, so obviously if we can throw some money at the community then I'd rather do that.
Appreciate the recommendation! I'm pretty sure I have Tony's email, so I'll ping y'all there.
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haha fair!
I want to print enough small zines (10 pages, max) to distribute while walking the Gen Con floor each day (maybe leave some at a table). This is likely a call for publishers who have the ability and capacity for that kind of job.
Or would it be more feasible to search out self-pubbing?
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Nah, this is purely a promotional and fun thing for @rascalnews.bsky.social while at Gen Con. We won't have a table or anything.
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Zine folks:
I'm speccing a project to print a number of physical zines to hand out at Gen Con. This is my first time: who should I talk to and what do I need to know going into it?
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Weird is the right word, for sure. If he was a garden variety 20th century misogynist, I think the showrunners could have simply excised all of it.
I cannot tell you it's worth sticking it out. But it's sure interesting to watch them try to balance the scales.
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oh gosh haha buckle up for gender politics.
It's made more interesting by the show's attempt to wrestle with Robert Jordan's....political particularities re: gender.
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My guiding principle as a tabletop journalist is that nobody should be forced to read BoardGameGeek forums for news.
Dicebreaker was, IMO, one of the best options for four years. We were building something great. Ziff Davis thought otherwise.
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board game "media" is a hellscape of content creators and sucking up to publishers, so any hits a proper website like this takes are devastating to the scene's overall health
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my book is being published by atria, an imprint of simon & schuster, and it will be available wherever books are sold, a phrase that makes it sound like I don't know where books are sold. here is where books are sold: www.simonandschuster.com/books/Stream...
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I've added an editor's note to this story, because I'm so incensed at how the Dicebreaker team have been treated following this takeoever. The redundancies are bad enough, but for them to have also been kept so out of the loop about whatโs going on with the site, and 1/?
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Time to spend my morning archiving three and half years of articles, along with all my emails contacts
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๐๐๐๐๐
Fuck consolidation
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This is a deep dive on a deeply strange TCG, from the product to its promises and the way both(!) Kickstarter campaigns played out.
A Rascal report from all three co-bosses:
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I personally backed that one, so my own copy should be arriving in due time. Thank you, though!
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With 30 minute episodes and an all-femme cast led by
@thatbronzegirl.bsky.social, Magic & Stuff by Buzzfeed Animation Lab is an animated on-ramp to TTRPGs.
Rascal sits down with the show's producers to talk about how this Saturday Morning Cartoon AP came to be.
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At least, complete enough to be judged and win awards. As if the theme can come later, draped across the engine without significantly altering what's going on beneath the hood.
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Few other places than board games do I see something designed almost fully extant from aesthetics and theming, and then called "complete".
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I want to jump back into the solo tabletop RPG space head first for some @rascal_news coverage. Recommend me some titles that have come out in the last few months, and also creators who are doing interesting/weird shit with solo games.
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This industry never ceases to surprise me (derogatory)
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Wait, this is a thing?
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I don't yet know how to sublimate my joy that Remap has thrived in its first year within the greater dread that, increasingly each month, games journalism is fewer traditional media ships and more lifeboats.
But you celebrate the wins. The experiment continues.
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geoff keighley does not own summergamesfest.com. whoever does has spent the past four years using it for activism (and cheese puffs)
aftermath.site/summer-games...
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A consistently frustrating thing about critiquing art that is also a commercial product is running into the defense of "uh, yeah, they're trying to sell stuff".
How do people live with so little curiosity?
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Jay is always an incredible interview, and this time the discussion ranged from publishing stress to Richard Serra's Tilted Arc and Jay's opinions on art philosophy.
Somewhere along the way, I get an answer to what it means when a game slowly releases over three years.
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Iโm in Book Mode for the foreseeable, but I never forget how โEm from Polygonโ opened doors for Dr. Friedman & regular old Emily.
Games journalism has a perpetually-raw deal, the analog side is even rougher, & of course itโs all part of a multi-industry devaluing of human labor.
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