Phil Hester's avatar

Phil Hester

@philhester.bsky.social

Again, as my man Hamm said:

10 replies 47 reposts 188 likes


's avatar @gdmilkman.bsky.social
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let's go back

0 replies 0 reposts 1 likes


Tee Jay Kaye's avatar Tee Jay Kaye @teejaykaye.bsky.social
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Then what's Ol' Rob's excuse from 1991? (and every year since too?)

1 replies 0 reposts 3 likes


Dantastic's avatar Dantastic @dantastic.bsky.social
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I don't want my super hero to look real. I want them to look like comics.

4 replies 1 reposts 25 likes


Eric Kim (김현철)'s avatar Eric Kim (김현철) @inkskratch.bsky.social
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Yup yup yup

0 replies 0 reposts 4 likes


SHANE PATRICK WHITE's avatar SHANE PATRICK WHITE @shanepatrickwhite.bsky.social
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Yep. There's so much more to unpack here, too.

0 replies 0 reposts 1 likes


Hangry Man's avatar Hangry Man @hangryman.bsky.social
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OH so its the same as why we cant do as much cool shit in video games anymore. OH yeah we used to have 70% of the project time to devote to gameplay, but now its 90% Graphics.

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Sean Aitchison's avatar Sean Aitchison @sean8urson.bsky.social
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The top one is so much more visually appealing too!!

0 replies 0 reposts 6 likes


Al Kennedy's avatar Al Kennedy @alkennedy.bsky.social
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At some point someone* said "why don't we make Captain America actually look like a soldier?" and nobody realised the answer was "for what possible reason would we want to do that?" *Mark Millar

1 replies 0 reposts 36 likes


Critical Nostalgia's avatar Critical Nostalgia @highway62.bsky.social
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Nobody likes to talk about the total difference in audience/editorial expectation as to detail levels in final comics renderings, but it's a very real thing. Which is crazy because I go for expressionistic/low-detail every time. More lines does not mean better art.

0 replies 0 reposts 9 likes


Southern Mark Smith's avatar Southern Mark Smith @mirlitonpirogue.bsky.social
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I believe the 'before' image is John Buscema from "How to Draw Comics the Marvel Way," no?

0 replies 0 reposts 3 likes