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Phil Hester@philhester.bsky.social |
Again, as my man Hamm said:
10 replies 47 reposts 188 likes
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Phil Hester@philhester.bsky.social |
Again, as my man Hamm said:
10 replies 47 reposts 188 likes
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@gdmilkman.bsky.social
[ View ] |
let's go back
0 replies 0 reposts 1 likes
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Tee Jay Kaye
@teejaykaye.bsky.social
[ View ] |
Then what's Ol' Rob's excuse from 1991? (and every year since too?)
1 replies 0 reposts 3 likes
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Dantastic
@dantastic.bsky.social
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I don't want my super hero to look real. I want them to look like comics.
4 replies 1 reposts 25 likes
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Eric Kim (김현철)
@inkskratch.bsky.social
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Yup yup yup
0 replies 0 reposts 4 likes
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SHANE PATRICK WHITE
@shanepatrickwhite.bsky.social
[ View ] |
Yep. There's so much more to unpack here, too.
0 replies 0 reposts 1 likes
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Hangry Man
@hangryman.bsky.social
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OH so its the same as why we cant do as much cool shit in video games anymore. OH yeah we used to have 70% of the project time to devote to gameplay, but now its 90% Graphics.
0 replies 0 reposts 4 likes
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Sean Aitchison
@sean8urson.bsky.social
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The top one is so much more visually appealing too!!
0 replies 0 reposts 6 likes
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Al Kennedy
@alkennedy.bsky.social
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At some point someone* said "why don't we make Captain America actually look like a soldier?" and nobody realised the answer was "for what possible reason would we want to do that?" *Mark Millar
1 replies 0 reposts 36 likes
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Critical Nostalgia
@highway62.bsky.social
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Nobody likes to talk about the total difference in audience/editorial expectation as to detail levels in final comics renderings, but it's a very real thing. Which is crazy because I go for expressionistic/low-detail every time. More lines does not mean better art.
0 replies 0 reposts 9 likes
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Southern Mark Smith
@mirlitonpirogue.bsky.social
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I believe the 'before' image is John Buscema from "How to Draw Comics the Marvel Way," no?
0 replies 0 reposts 3 likes