|
Nigel
@pseudohausen.bsky.social
[ View ] |
Cable management is my passion
0 replies 0 reposts 1 likes
|
Nigel@pseudohausen.bsky.social |
135 followers 187 following 299 posts
Lead Game Designer at Ubisoft Toronto, working on Splinter Cell I post just enough to stay irrelevant.
|
Nigel
@pseudohausen.bsky.social
[ View ] |
Cable management is my passion
0 replies 0 reposts 1 likes
|
Crocotile 3D
@crocotile3d.bsky.social
[ View ] |
Update for Crocotile 3d (v2.3.8) is available!đ
Improves tile placement- vertex positions are more precise and gaps are less likely. It also fixes a bug with baking, and some sticky tool issues.
Try it out! Create 3d #lowpoly models using 2d tiles! #gamedev #pixelart #indiedev
0 replies 8 reposts 38 likes
|
Braydon Beaulieu
@ludoclast.bsky.social
[ View ] |
Ubisoft Toronto is looking for a junior or intermediate Narrative Designer. Come join our team!
jobs.smartrecruiters.com/Ubisoft2/743...
0 replies 29 reposts 25 likes
|
Nigel
@pseudohausen.bsky.social
[ View ] |
@panecasio.bsky.social
TUG COKER IS REAL
1 replies 0 reposts 1 likes
|
jex thomas
@jexjthomas.bsky.social
[ View ] |
Affinity is now offering a free 6 month trial of the entire Affinity Suite:
fixupx.com/affinitybyse...
1 replies 9 reposts 8 likes
|
Place where cat shouldn't be
@catshouldnt.bsky.social
[ View ] |
smol kisses
0 replies 21 reposts 126 likes
|
Ed Zitron
@zitron.bsky.social
[ View ] |
Investing a billion dollars to train a model that is 10% better at generating a picture of Garfield with an ak47 and giant cans for the low price of boiling an entire lake
www.tomshardware.com/tech-industr...
30 replies 87 reposts 431 likes
|
Nigel
@pseudohausen.bsky.social
[ View ] |
Cat time.
0 replies 0 reposts 3 likes
|
Fruit Freak
@fruitfreak.bsky.social
[ View ] |
Ayn Rand: oh my god... I see now how wrong I was.. Me with a time traveling xbox: they also made a second one where you can duel wield plasmids and guns but I gotta switch discs
16 replies 368 reposts 1875 likes
|
full slack
@fullslack.bsky.social
[ View ] |
yeah iâm a gamer
4 replies 79 reposts 319 likes
|
Nigel
@pseudohausen.bsky.social
[ View ] |
Reskeet with a tweet you still think about
0 replies 2 reposts 8 likes
|
Stella
@antlervel.vet
[ View ] |
â It was the best of times, it was the worst of times, it was the age of wisdom, it was the age of foolishness, it was the epoch of belief, it was the epoch of incredulity, it was the season of light, it was the season of darkness â shit was mid
37 replies 562 reposts 1970 likes
|
Nigel
@pseudohausen.bsky.social
[ View ] |
very very very likely yes
1 replies 0 reposts 0 likes
|
Nigel
@pseudohausen.bsky.social
[ View ] |
Eternally relevant
0 replies 0 reposts 0 likes
|
Nigel
@pseudohausen.bsky.social
[ View ] |
fuck
2 replies 0 reposts 0 likes
|
Nigel
@pseudohausen.bsky.social
[ View ] |
I miss the brief era of there being a full Rock Band setup at every single house party. I could not socialize, but I *could* drum Black Hole Sun while having back out fun
0 replies 0 reposts 3 likes
|
Nigel
@pseudohausen.bsky.social
[ View ] |
also a powerful energy source
0 replies 0 reposts 1 likes
|
Nigel
@pseudohausen.bsky.social
[ View ] |
Yeah definitely good point, not running at peak spite all the time.
0 replies 0 reposts 0 likes
|
Nigel
@pseudohausen.bsky.social
[ View ] |
Obviously just an average. I'm like 80% spite, which definitely affects the value. But most fem developers I know are working on at least 130%.
1 replies 0 reposts 4 likes
|
Nigel
@pseudohausen.bsky.social
[ View ] |
Game dev is 50% run on spite.
4 replies 1 reposts 12 likes
|
Nigel
@pseudohausen.bsky.social
[ View ] |
Ignoring it is like trying to pretend your toilet isn't clogged and still using it.
0 replies 0 reposts 0 likes
|
Nigel
@pseudohausen.bsky.social
[ View ] |
The only explanation for taking the "not a big deal" side of this is you really don't want to confront how bad it's going to be. But my dudes, the fucked climate isn't like ignoring your dishes you haven't cleaned in two weeks, where you can wipe off the fossilized shredded cheese mound and recover
2 replies 0 reposts 0 likes
|
Nigel
@pseudohausen.bsky.social
[ View ] |
Even if you think the climate change outcome is going to be like 80% less severe than the current outlook (extremely not good), you should still be pretty fucking concerned. Even if your perspective is "scientists are overreacting", the under reaction is still "this is going to be a very bad time"
1 replies 0 reposts 3 likes
|
Nigel
@pseudohausen.bsky.social
[ View ] |
"what could go wrong"
0 replies 0 reposts 0 likes
|
Lauren
@laurenkayes.bsky.social
[ View ] |
Itâs so cool that cities are like âpweeease only turn your AC on if youâre actively dying and donât go below 79 đ„șđ€đ»đâ while the AI nobody asked for is slurping up the power grid to make 1 image of a girl with 5 tits
96 replies 3781 reposts 9006 likes
|
Anna Megill
@annamegill.com
[ View ] |
From that last AI article: "Cowart says the AI-humanising often takes longer than writing a piece from scratch, but the pay is worse." This was the plan all along
0 replies 14 reposts 40 likes
|
Nigel
@pseudohausen.bsky.social
[ View ] |
Cat.
1 replies 1 reposts 9 likes
|
Nigel
@pseudohausen.bsky.social
[ View ] |
Yeah anything with bulk changes or sweeping knockon affects are handled really well. Also works great to visualize data. In that Camera example, maybe it'd be handy to have all the values in Excel just to see at a glance what all the offsets are for every camera, or FOVs, or constraints etc.
0 replies 0 reposts 2 likes
|
Nigel
@pseudohausen.bsky.social
[ View ] |
Super depends on what you're tuning! I'd (probably) never tune camera behaviour in sheets for example. But if we wanted the time to kill for every weapon to change, using a sheet to model and modify the data would make sense. Provided there are enough weapons in your game to pay off that investment.
1 replies 0 reposts 1 likes
|
Nigel
@pseudohausen.bsky.social
[ View ] |
In AAA game development Excel is load bearing technology. For new and aspiring developers (pretty much regardless of your department or specialization) one of the best things you can do is train up on it. It's powerful and transferable!
1 replies 1 reposts 16 likes
|
Robert Makes Games
@rjs.bsky.social
[ View ] |
Further: games need people working on and around them that are not in the fandom to give perspective. Theyâll catch so much stuff thatâs exists in you companyâs biggest blind spots.
1 replies 2 reposts 24 likes
|
harrier
@harrier-hexx.bsky.social
[ View ] |
the two genders
20 replies 123 reposts 581 likes
|
Ben Werdmuller
@werd.io
[ View ] |
The FTC on AI: "Donât misrepresent what these services are or can do. Your therapy bots arenât licensed psychologists, your AI girlfriends are neither girls nor friends, your griefbots have no soul, and your AI copilots are not gods."
10 replies 217 reposts 508 likes
|
MillionsOfBeautifulAngels
@massivextreme.bsky.social
[ View ] |
Facebook is good again
79 replies 257 reposts 1402 likes
|
Rachel Vought
@rachelbydesign.bsky.social
[ View ] |
Two rare spots just opened on the team! Note: this is for associate and mid-level designers.
careers.blizzard.com/global/en/jo...
careers.blizzard.com/global/en/jo...
0 replies 14 reposts 15 likes
|
Nigel
@pseudohausen.bsky.social
[ View ] |
It's still a stealth game if no one can find the bodies
0 replies 0 reposts 1 likes
|
Cara Ellison
@caraellison.bsky.social
[ View ] |
hi pals! our studio is looking for a senior level designer, audio designer and QA manager all remote and I know some of you would be wonderful at these plus youâd get to work with my very bizarre sense of humour too (a plus??? a minus???) gravitywell.games
4 replies 118 reposts 132 likes
|
Brandon Williams
@stupidartpunk.bsky.social
[ View ] |
Just like they said before: