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Kieron Gillen@kierongillen.bsky.social |
When I asked"what's changed in the last decade of games when I've been away?" someone really should have just said "Everything has crafting now."
28 replies 22 reposts 305 likes
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Kieron Gillen@kierongillen.bsky.social |
When I asked"what's changed in the last decade of games when I've been away?" someone really should have just said "Everything has crafting now."
28 replies 22 reposts 305 likes
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Zoë; commissions open!
@tankpotzoe.bsky.social
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see, i just think it's an extension of like, running around collecting rings or fruit or musical notes or whatever and Making Number Go Up. Only instead you're collecting rock, stick or beast hide and Making Crude Hatchet.
1 replies 0 reposts 6 likes
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merritt k
@merrittk.com
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Kieron I hate it so much and it's so obviously a behavioralist brain grab
4 replies 0 reposts 22 likes
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Stew Shearer
@stewshearer.bsky.social
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The crafting stuff is my biggest gripe with a lot of games. I can 100% see where it's fun in games where that's the point... but I hate it's tacked on to something like an RPG.
1 replies 0 reposts 1 likes
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Émile Lewis: Air Will Be Bud
@emilepleasestop.bsky.social
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Crafting just feels scientifically designed to sap the fun out of a game. I genuinely don’t understand the appeal.
0 replies 0 reposts 2 likes
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FifthDrɐəm
@fifthdream.bsky.social
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I hear lots of players complain when a game doesn't have crafting, and all i think is "i want my cool equipment to drop out of the fallen bodies of my righteously-punished enemies. I know how to save worlds, not piece them together from scratch."
1 replies 0 reposts 15 likes
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Michael Marquis Albright
@chicagomstie.bsky.social
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It's an extremely tired mechanic, but when they do it right it pops.
0 replies 0 reposts 0 likes
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Brent Fisher
@danverzone.bsky.social
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I was reading a review of a recent game that had crafting in it when it was questionable it was necessary, and someone left a review on Steam that said, effectively, "I hate you notch for raising a generation on the idea that punching a tree for an hour was okay."
0 replies 0 reposts 4 likes
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Sarah K
@purpliser.bsky.social
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Not everything.
0 replies 0 reposts 1 likes
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Hannah
@venneh.bsky.social
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So much crafting
0 replies 0 reposts 0 likes
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A Wooloo for all seasons
@mockwooloo.bsky.social
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I enjoy the Atelier series, but they were at least designed from the ground up to have crafting as the central mechanic. Most things now take genres that worked fine already and shoehorn crafting in regardless.
0 replies 0 reposts 0 likes
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🔻falcon-delivered al-Yassin 105 𓅃
@merthyr1831.bsky.social
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Notch pioneered two things: crafting as a core videogame mechanic, and having a very public fascist meltdown
0 replies 0 reposts 0 likes
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nikk
@nikk.ca
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today's kids have no idea how much work it really takes to craft a better gun hostler out of pig skin and dolphin bones
0 replies 0 reposts 4 likes
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rowan kaiser
@rowan.monster
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That and shitty RPG elements. Genuine nightmare
3 replies 0 reposts 10 likes
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Alan B
@alanpbourke.bsky.social
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And fishing. Always the fishing.
0 replies 0 reposts 1 likes
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Bender Rodríguez
@plungerman.bsky.social
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hate crafting.
0 replies 0 reposts 0 likes
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James Hunt
@jameshunt.bsky.social
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I've got a friend who's a games design lecturer and he told me the other day that his #1 question to students about their assignments is "what's the technical or artistic reason for including a crafting system in this?" because they don't even question it, they just go straight to designing one.
4 replies 3 reposts 65 likes
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czarrie
@czarrie.bsky.social
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We need to bring back entering complex button combinations in a precise order and tempo to do things
0 replies 0 reposts 3 likes
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Red Lantern Supergirl Superfan (she/her)
@kaliahshedevil.bsky.social
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What are some examples of games you've found to have crafting systems when you weren't expecting it to, and/or (if applicable) instances of that you dislike and wish weren't in it?
3 replies 0 reposts 0 likes
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Giada Zavarise
@cheerfulgoth.bsky.social
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Don't worry, now everything also has an annoying fishing minigame that's completely out of place yet has to be played to acquire some critical item
0 replies 0 reposts 3 likes
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Living Erased
@livingerased.bsky.social
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*Boots up another guaranteed mid Dragon Ball title* Aw yeah Dragon Ball: Kakarot time to shoot lazers and punch stuff *89 hours later, pulling Goku's tail out of a pond with a fish attached so I can craft a meal to boost my stats* Aw yeah that's the stuff
0 replies 0 reposts 6 likes
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Andy "S" Mason
@andysdrawings.co.uk
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Am currently playing through Mass Effect: Andromeda for the first time and very nonplussed by the crafting.
0 replies 0 reposts 1 likes
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glebs
@glebs.bsky.social
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Slay the Spire came out. And then 75 thousand copies of it got made
0 replies 0 reposts 1 likes
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Shaun Manning 📚
@fasterthanshaun.bsky.social
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Crafting is the new fishing (but the fishing is there too)
0 replies 0 reposts 4 likes
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Verak
@lycanofchaos.bsky.social
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And those that don’t tend to have microtransactions, and then there those with both, seriously though I don’t mind crafting so much, as long as it’s done well.
0 replies 0 reposts 0 likes
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Mars Rover
@marsrover.bsky.social
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I miss old games where you could kill any character and take whatever they had equipped or in inv. Admittedly this was uncommon, but just fantastic to go, "Hey that's a NICE ring *stabstabstab*."
0 replies 0 reposts 1 likes
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Learning Laser
@learninglaser.bsky.social
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One of the many reasons I love Pacific Drive recently, the crafting system feels like it belongs, is satisfying, and does not send you out on continual hunts.
1 replies 0 reposts 2 likes
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I Love Raphtalia🔞
@iloveraphtalia.bsky.social
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Do you consider that good or bad? I can't speak for everyone, but I love crafting. I get to say "I didn't just kill the boss. I killed it with the weapons and armor I crafted. I made the weapon that killed this enemy." I love that feeling.
2 replies 0 reposts 4 likes